Setting, Plot and Themes
Uijeongbu, Korea, 1950...
War has broken out between North and South Korea and US troops have been hastily deployed to lend support to their South Korean allies.
Among those deployed are the brave men and women of the Mobile Army Surgical Hospitals, or MASH Units. Based just a few short miles from the front, they're working tirelessly every day to keep our boys fighting fit...
​
4077 is set in a world inspired by the M*A*S*H tv series and follows the lives of the officers, doctors and soldiers who make up the MASH unit.
MASH stands for Mobile Army Surgical Hospital, the unit is responsible for receiving wounded directly from the front lines and patching them up well enough to survive the trip to Seoul or Tokyo for proper medical attention.
You don’t need to be familiar with M*A*S*H in order to play, though the series will give you a good understanding of the kind of game you can expect.
You also don't need to be extremely well-versed in US military history - just as the show takes many liberties with historical accuracy, so do we!
​
4077 is a game about the triumph of the human spirit and the horrors of war - but with a liberal application of the ridiculousness inherent in a group of bored humans stuck together very far from home.
How plot and timelines work in the game
The game follows the course of the war, with the first game beginning in 1950, and each one progressing chronologically.
Game timelines are cinematic in nature - some may be played out in real time over the course of the weekend, and some may include time jumps or similar in order to carry the plot forward, similar to how a M*A*S*H episode might be set over a single day or a whole week.
The time between games is deliberately nebulous - IC things have happened, and players are able to decide amongst themselves what their characters may have been doing since the last game.
Much like the show itself, the actual date will only be brought up when relevant - this is so the games can continue without being too constrained by the actual length of the war (or; how you fit 11 seasons worth of action into 3 years of war)
​
Each game will have a self-contained storyline for players to follow (if they choose), as well as regular features such as, of course, a lot of incoming wounded, job assignments (for those who want to play them) and social events.
The plot is designed so that it is not necessary to have played previous games to be able to join in.
​
Players are, however, encouraged to weave their own stories throughout the games - interpersonal plots can take as long, or as short, a time as you want to play out. There will be some consistency of positions - the base commander, for example, will not change every game - and this may lead to personal storylines that are over-arching.
(More about when positions can change is found in the character section)
Themes
4077 is a game about war, and therefore a number of heavy themes will be explored within the game. It is also a game based on a sitcom, so the intent is for there to be a balance between the serious and the absurd.
​
Below, I have listed a number of themes that 4077 might deal with, and some that will be expressly not a part of any plot in the game.
Players will have the opportunity to share if there are any themes that they, personally, do not wish to encounter, and they will have no plot or NPC written for them that includes those themes. However it is worth being aware that you may still encounter them happening around you.
​
What you can expect to explore in 4077
- Grief and loss
- Making Difficult Decisions
- The horrors of war
- Prejudice and discrimination
- Bullying
- Faith and religion
- Fear/risk of (character) death
- Situations that destroy your faith in humanity
- Situations that restore your faith in humanity
- Finding joy in the darkest places
- The shared bond of a traumatic situation
​
What you WON'T encounter in 4077
- Non-consensual sexual activity
- Child abuse
- Animal abuse or harm
​
Due to the nature of themes explored, we have safeguarding in place - ways to express discomfort with a scene or conversation and step away, and guidance for playing with themes of prejudice and discrimination. This guidance can be found in the OOC section.